Sunday, August 30, 2009

Project 2: Programming Environments

Different concept elements were produced to create an overall environment.

Islands


Clouds




Hills


Mountains


Sky

Wednesday, August 19, 2009

Project 2: Programming Environments

Since I wanted to use my character to this project, I have decided to create a side scrolling environment. My concept idea is based on a movie called Laputa Castle in the Sky. This is a fantasy world where it depicts flying islands and fortresses where humans were able to live up in the sky. As for Super Mario I was quite inspired by the orientation of the platforms and the obsticles to get from one point to another. Using these elements I wanted to create floating islands environment. These would act as platforms and different positioin and heights would determine the complexity of the game play. Different Clouds and mountins would be used as middleground and background to create depth. The athestics or the style I am going for is plain single colours or two tone colours which would be same appearence as my character. Trance background music would be used because it ties quite well with fantasy worlds.

Thursday, August 13, 2009

Project 2: Programming Environments

As I was doing some more research, I came across with a game called Patapon. It is a stradegy game using few commands to destroy eniemies and to retrive their homes. I really like the aesthetics of the game. The characters and environment of the game are really crisp and clean. The colours of the environment are mainly bright with similar tones are used. As for the characters, black and white are mainly used with small porpotion of colours are applied. Even though it looks simple but I think it is quite effective, portraying depth to the environment and to the characters.

Monday, August 10, 2009

Project 2: Programming Environments

Game Environment Analysis CLICK HERE

Game Concept

My game concept idea is tower defense. It is a strategy game that you need to build up towers to stop enemies from crossing the map or pathways. When enemy is defeated the player earns money or points, which are used to buy or upgrade towers

Scenario
The scenario is set in a backyard where nerds, geeks and gingers are trying to invade your house to play on your Super Computer. The aim of the game is to protect your precious Super Computer from these people by deploying a wild arsenal of lawn ornaments, like bug-fighting plants and other odd inventions.
You place these items around the backyard and watch them fend off each attack or wave. You earn money from defeating the waves of nerds, geeks and gingers, with the money you earned more defenses can be added or upgraded.

There are five types of tower to buy and build to defend.
DT 1 – cheap and short range
DT 2 – slow enemy down
DT 3 – long range and for flying pests
DT 4 – expensive and powerful
DT 5 – slow rate but the most powerful defense

Tuesday, August 4, 2009

code

Project 1: Illustration and Animation

Final
Link: http://jdgyee.com/232_john/Taurus.swf

Character controls
left arrow - walk left
right arrow - walk right
up arrow - jump
space - punch

Monday, August 3, 2009

Sunday, August 2, 2009

Project 1: Illustration and Animation

Jump Cycle


I have integrated walk cycle of the character into Flash.