Modeling the splines for path was very time consuming because in 3d environment splines would not be orientated in the right place. Rectangle was created and extruded in the modifier to model the 3d lines. The Path Deform Binding was used to follow the spline.
Scene 5
Scene 6
Scene 7
Scene 8
Scene 9
Surrounding environment was modeled for shadows on the buildings. Then it was applied with matte/shadow/reflection.

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