Wednesday, June 9, 2010

PROJECT 3: Synergy - Modeling

After exporting the camera, I managed to run the script in 3ds max. This was where epic headache came in where I had to adjust the grid so it matched the angles and perspective to the footage. This would allow me to model the lines easier and it would make it look more realistic.

Modeling the splines for path was very time consuming because in 3d environment splines would not be orientated in the right place. Rectangle was created and extruded in the modifier to model the 3d lines. The Path Deform Binding was used to follow the spline.

Scene 5


Scene 6


Scene 7


Scene 8


Scene 9

Surrounding environment was modeled for shadows on the buildings. Then it was applied with matte/shadow/reflection.

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